![]() A lot of progress can still be made without throwing the switch in the alcove. Trying to move it sideways won't work because, after that, it needs to be moved towards the wall of the open passage, which isn't possible due to a hair wide wooden trim. It's no longer possible to move the box in the opposite direction. If the box is moved all the way towards the drill, Lara will clip into the drill as the box ends up touching it, then teleport a few steps outside of the drill. Any direction will open the passage, but the box also needs to be moved away from the drill in order to be used to access an alcove in the ceiling. To open the passage, a switch needs to be thrown to move the drill backwards and the box needs to be moved. ![]() In the first one, in Natla’s Mines, there's a drill on rails and a movable box that blocks the passage between two areas.To counter this, most of the modern games in the franchise refills Lara's health to full if you reload your last checkpoint upon dying. If you use up all your health kits, it's entirely possible to be stuck in a dead game where you can't survive the damage thrown your way without healing. Some levels will force you take unavoidable damage. In most of the classic Tomb Raider games, health packs are in limited supply.However, if the game is saved while she is standing in the spikes and that save is later reloaded, then the game assumes that she's fallen on the spikes. Lara is able to navigate pits of spikes if she walks through them. ![]() On the PlayStation (1), you have the option to restart from the current level or a previous one. This problem is only present in the PC versions.
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